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Old Apr 26, 2007, 11:40 AM // 11:40   #1
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Wink Let People play the Monsters...

It might sound like a completely insane idea... but imagine it this way...

...And this is mostly a notion for the PvPers....

Couldn't an option be put in place in certain outposts to allow additional players to be placed in control of a randomly selected boss within an explorable area or mission (temporarily displacing the AI) for a randomly selected active instance.... allowing them to act outside of their standard behaviour patterns and patrol routes and make the game a little more.... unpredictable? ... And in exchange it could build up an account-wide title track of some sort for kills as a monster boss or somesuch?

I mean... I'm not sure how such a thing would be received... but if nothing else it would give PvPers a reason to play in PvE... and I'm tending to think that having a human playing as one of the bosses every once in a while would certainly make me think on my feet without the predictable tedium of normal PvP.

[Admittedly, I just want to get hold of Mungri Magicbox and Star Ancient Koosun.]
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Old Apr 26, 2007, 12:15 PM // 12:15   #2
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Do you really think ANET will change there maps to hold everyone rather than giving people a private copy of it? Anyways this is a dumb idea regardless and it would be impossible to add.
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Old Apr 26, 2007, 01:10 PM // 13:10   #3
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You answered yourself, an "insane idea" . This will surely not happen.
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Old Apr 26, 2007, 01:22 PM // 13:22   #4
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Wouldn't need to take away the instancing at all...

I just thought it would be amusing if it could be done.
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Old Apr 26, 2007, 02:55 PM // 14:55   #5
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Wurms FTW

thats as close as your ever going to get
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Old Apr 26, 2007, 03:44 PM // 15:44   #6
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I was playing the LOTRo Beta.
They allow you to play a monster in the PvP instances.

I think such an application can work in GW since theres NPCs in GvG and HA.

Its not too far fetched to have another player control the Ghostly Hero or the Guild Lord.

Or maybe those fricking turtles in Aspenwood.
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Old Apr 26, 2007, 04:09 PM // 16:09   #7
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Quote:
Originally Posted by lyra_song
I was playing the LOTRo Beta.
They allow you to play a monster in the PvP instances.

I think such an application can work in GW since theres NPCs in GvG and HA.

Its not too far fetched to have another player control the Ghostly Hero or the Guild Lord.

Or maybe those fricking turtles in Aspenwood.
Not exactly what I had in mind... but interesting nevertheless...

Lets just put it this way...
At any given time... in a particular explorable area... there are likely to be a few groups in particular instances IN the area (though some areas might be completely unoccupied).
Someone could basically have themselves queued up on the monster-play system... and the system could find them an instant with at least one boss not currently in combat in.... and then put them in charge of that boss until said boss died... at which point they'd go back to the area they started in.

I mean... just for example... I start in Haus Zu Heltzer... and decide I want to play a boss in Ferndale. It queues me up while it goes through other people wanting to play bosses... finds a group currently in Ferndale... and then loads me into the instant in control of.... for instance... Mungri Magicbox! ^_^ ... Then of course I get to control Mungri Magicbox for a while, guide him away from his usual haunt and go looking for the heroes in the area... complete with possé of dredge in tow. I engage in combat with them and continue fighting until they give up or Mungri dies... then I get sent back.

It seems a simple concept in theory.... though I'm not sure how complicated it would be to implement.
Given what A-Net have managed with Hard Mode though, I can't imagine it would be too tough.
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Old Apr 26, 2007, 04:18 PM // 16:18   #8
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This Is A Rip-off Of Lotrnline!
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Old Apr 26, 2007, 05:30 PM // 17:30   #9
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Peanut butter jello
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Old Apr 26, 2007, 07:20 PM // 19:20   #10
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So you wait for an hour until a group reaches you, you whipe them, they rez, you whipe them again, etc, until you can wait another hour for another group?
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Old Apr 26, 2007, 07:46 PM // 19:46   #11
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No not signed. Why would ANET do this... because they want to make it so you can use a monster...wurms, Guild Wars 2, as close as you will get.
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Old Apr 26, 2007, 09:05 PM // 21:05   #12
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I would like a mesmer skill letting you to 'posses' an enemy and walk between the enemy lines undetected... but this particular idea seem to complex to be implemented in GW1.
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Old Apr 26, 2007, 11:21 PM // 23:21   #13
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(LOTR Sux in the diversity section)
Moving on...
We probly will be able to in GW2.
Playable races-
Quote:
Sylvari
Asuras
Charr
Norn
Different races will have different advantages and disadvantages, however these have not been decided at this time.
We also have rollerbettles.
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